![]() ![]() Oooh, the furor! My loyalty to Squad got rewarded by seeing how Steam users got to show off their early release! - there were a ton of such reactions, which left the average bystander wonder what exactly the motivation for being in the beta program was. And for some reason-obviously logistical-this program was somehow limited to Steam. Those with a good memory will recall that Squad came with a similar program-I think it was for the pre 1.0 release. Surely the KSP community wouldn’t lower itself to volunteering bug testing for that. the motive isn’t really testing, but rather getting your hands on the software before everyone else does. Until you’ve finally isolated the bug, when it arises, and what triggers it. As soon as you encounter something that goes wrong, you’re forced to replay the same scenario, again, and again, and again, and again. Proper Beta testing is boring, thankless work. Hey we all are volunteers to be beta testers Would love to be involved if the opportunity exists. Anyone can look at the stuff in my KerbalX link below which include fairly detailed craft blueprints as well as links to videos and so forth. or see what happens when you try to let a rover roll out the back of a cargo plane and deploy chutes for an airdrop mission.Īside from the above, I'm also very interested to see how user created bases might interact with one another as well as supply line management across the solar system and beyond. I mean who would ever test to see what happens when you dock a helicopter and submarine to a hydrofoil?. So maybe I can find some bugs that other play styles would not notice. I tend to focus more on planet-based operations and flight, and using various craft in tandem to complete mission goals. I'm happy to test my fleet of craft in your new game, or even rebuild em in your new engine if need be to help test and give feedback. ![]() or alpha or pre-release, or whatever you call it. ![]()
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