![]() ![]() I believe that the Creed of the Tome has mostly balanced abilities, a few abilities that are odd (Twinned Fate, Seance) and a few that are underpowered for their level (Galerider, Religious Familiarity) - I want to know if there’s something big that I’m not noticing. ![]() I see that it’s vulnerable to a bag-of-rats trick, stabbing rats to regain health or using Chill Touch - I want to know how it measures up to those classes without that. I’m curious how the Creed of the Siphon compares to hexblade warlocks and combat-focused clerics, since it has both full casting and combat abilities. I also notice that a player can drain all the undead’s health with Vitality Shift, then give it back at half price, but that’s not too powerful - spending two uses of Vitality Shift to gain no more than a few dozen HP. If it has potential to be much stronger or weaker than the other subclasses, please explain why, but you don’t have to touch on it at all. I see that the Creed of the Departed is difficult or impossible, to analyze, since it depends on exactly what monsters the DM sends at the party. I think most of the features do that already. It should hold thematically to the idea of someone who controls life and death. Overall, I suspect that this class is slightly weaker due to the lack of a good spell list, but I’m not sure. Therefore, the subclasses should be stronger - I don’t know how much stronger. The spell list has both healing and offense, but I think it has less utility, and is slightly worse at healing and offense. ![]() The goal is for it to be roughly balanced compared to a cleric, since that’s what I believe it to be most similar to. Is this necromancer class balanced, compared to a warlock or cleric? One of my players would like to use it. ![]()
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